In the case of virtual reality applications the (audio)-visual feedback of the simulation takes often center stage. Nevertheless for many applications realistic movement feedback is indispensable. Of course this is applicable to applications from the driving simulation sector, however in principal to all applications in which the simulation reacts to movements (e.g. to user actions). For instance this is also the case of airplanes, ships, lifting devices, lifts, escalators or astronauts equipped with jetpacks. Also, being able to “feel the movements carried out” is often helpful in order to evaluate the movement of robotic systems. MMI’s “motion simulator” enables precisely this, namely having as many movements as desired in different application scenarios interfaced with the user.